The Vampire: The Eternal Struggle rulebook is updated!


Hi! We have been collecting player feedback on the Fifth Edition rulebook Vampire: The Eternal Struggle for several years now, and with the new print run we felt it was time for a little update. No rules have been changed in this 1.1 version, but things have been adjusted, so hopefully the already clarified rules will be even clearer now. Big thanks to all that provided feedback!

English and Spanish versions are available for download as PDF at the links below or on Blackchantry.com/Utilities, and French will follow soon.

Vampire: The Eternal Struggle Fifth Edition Rulebook (PDF)

Vampire: The Eternal Struggle Fifth Edition Rulebook in Spanish (PDF)

Enjoy!

Addendum: List of all changes

In addition to correcting some typos and rearranging the order of the minion card types, we have introduced the following changes in version 1.1 of the Vampire: The Eternal Struggle rulebook.

ADVANCED RULES (clarification) – Page 2
The new rules acknowledge the importance of “Advanced Rules” but suggest new players skip them for a simpler learning experience, deviating from the prior advice.

CARDS (addition) – Page 3
Added text summary: The new addition specifies that the crypt and library constitute independent stacks. During the game, library cards drawn go to the owner’s hand, while crypt cards are moved to the owner’s uncontrolled region, as detailed in Game Setup, Drawing Cards, and Influence Phase sections.

PLAYING A CARD (clarification) – Page 7
The new version specifies that when playing a card, it is placed in the ash heap “upon resolution.” It also clarifies that for certain cards, like action cards, which are not resolved immediately, they are temporarily out of play until reaching resolution.

REQUIREMENTS FOR PLAYING CARDS (addition) – Page 8
The added rule stipulates that costs must be paid using the Methuselah’s or the minion’s own resources. Alternative costs, like burning the Edge or discarding a card, require control of the Edge or using the Methuselah’s resources. Minions can access their controller’s resources to pay costs, such as discarding a card. Optional cost reducers can be applied during card play or upon resolution, providing flexibility. If the card is canceled, the effect is not utilized.

SEQUENCING (clarification) – Page 8
The concept of “impulse” is introduced. After the acting Methuselah plays a card or effect, they now have the “impulse” to play the next one. The impulse then passes to the next Methuselah in a specific order depending on the context: defending Methuselah first during combat or directed actions, followed by clockwise order in group actions, and a defined order in undirected actions. If any Methuselah uses a card or effect, the acting Methuselah regains the impulse.

BURN OPTION (clarification) – Page 17
The new rules clarify that for cards with a burn option icon, a Methuselah can discard it during any unlock phase if they do not control a minion meeting the card’s requirements or if the minion is not a legal target for it.

SELF-CONTESTING (clarification) – Page 17
The updated rules clarify that a player cannot voluntarily contest cards with themselves, emphasizing that if forced, the incoming copy of a unique card is burned.

CONTESTED TITLES (clarification) – Page 18
The new rules specify that contested titles refer to unique titles, and the term “unique title” is explicitly mentioned.

MINION PHASE (clarification) – Page 19
The updated rules broaden the conditions for a minion to be “stuck,” now specifying that if a minion has two or more different mandatory actions or one mandatory action they cannot take, they are unable to perform any actions.

TYPES OF ACTIONS (clarification) – Page 20
The updated rules modify the wording to specify that a minion cannot play the same named action card more than once each turn, even if the minion unlocks.

BLEED (clarification) – Page 20
The new rules clarify that during a bleed action, an action modifier card cannot be played to increase the bleed if another action modifier card is already increasing the bleed amount, unless either of them doesn’t count against the limit.

RESCUE A VAMPIRE FROM TORPOR (clarification) – Page 23
Default cost: The cost of this action being payable by the rescued vampire or splittable between the acting vampire and the rescued one is clarified as an exception to the general rule that states costs must be paid with the vampire’s own resources.

SUMMARY OF THE COURSE OF AN ACTION (clarification) – Page 24
1 . Action is announced: The new rules specify that some cards are played “as the action is announced,” and these cards must be played before regular action modifier cards and reaction cards.

ANNOUNCE THE ACTION (clarification) – Page 25
The updated rules specify that any card required for the action is played face up when the action is announced, but it is temporarily set aside (out of play) until the action resolves.

RESOLVE ANY BLOCK ATTEMPTS (clarification) – Page 26
Who may attempt to block: The new rules clarify that if the target of the action is changed (e.g. a bleed action is redirected), this will reopen block attempts, following the normal rules.

STEALTH AND INTERCEPT 1 (clarification) – Page 26
The updated rules now mention that some cards and other effects can be used to both increase or decrease (even below 0) a minion’s stealth or intercept, as noted on card text.

STEALTH AND INTERCEPT 2 (clarification) – Page 26
The updated rules clarify that if a block attempt fails and all Methuselahs decline to block, the impulse goes back to the acting Methuselah (followed by others) to play more cards and effects before resolving the action.

DETAILED COURSE OF AN ACTION (addition) – Page 27
New section added to the rulebook.

GAINING VOTES (addition) – Page 28
The new rules clarify that a minion may have a special ability granting additional votes or ballots without having a title themselves.

COMBAT (additions and clarification) – Page 29
Addition: The new rules now define the terms “combatant” and “opposing minion”.
Clarification: the only minion cards that can be played in combat are combat cards. “Minion” was missing in the old rulebook.
Addition: ADVANCED RULES: Some combat cards are played by minions “not involved in the current combat”. Minions controlled by ANY Methuselah can play those cards.

DAMAGE RESOLUTION (clarification) – Page 31
The new rules use the term “successfully inflicted” to clarify that only successful damage requires blood to mend.

ENVIRONMENTAL DAMAGE (clarification) – Page 31
The new rules specify that damage not inflicted by a strike (such as environmental damage from Carrion Crows or Murder of Crows) cannot be dodged, reinforcing that dodging only protects from the opponent’s strike.

IMMUNE TO DAMAGE (addition) – Page 32
The definition of “immune to damage” has been added to the rules.

DISCARD PHASE (addition) – Page 37
This rule was absent from the previous version of the rulebook: ‘Each event card may only be played once per game.’

INDEPENDENT (addition) – Page 39
The new rules add the clarification that the titles of Independent vampires, which may include starting votes as listed on card text, are not tied to a specific sect.

GLOSSARY (additions) – Page 41 to 44
Additions: Assamite, combatant, draw, Follower of Set, immune to damage, impulse, opposing minion, performing an action, sect, target, Thaumaturgy.
Clarifications: Limited, steal (a card).

Copyright © 2024 Paradox Interactive AB. www.paradoxinteractive.com. All rights reserved. Vampire: The Eternal Struggle and Vampire: The Masquerade® are trademarks and/or registered trademarks of Paradox Interactive AB. All rights reserved.

New promo card: Mythic Form


Hi! Time for another new promo card reveal for Vampire: The Eternal Struggle. Mythic Form first appeared in the Final Nights set in 2001. It has never been reprinted until now, with new art by Ginés Quiñonero, depicting a dramatic scene next to the Roman bridge of Cangas de Onís in Asturias, Spain.

The card will be available first for the Spanish National Championship in Asturias on April 20, and then later for all National Championships during 2024. The card will be printed in English, French, Latin, Spanish, and Asturleonese, both in regular and in full art versions.

Enjoy!

RELATED:
Five new promo cards!
New promo card: Sense the Savage Way
New promo card: Awe

Copyright © 2024 Paradox Interactive AB. www.paradoxinteractive.com. All rights reserved. Vampire: The Eternal Struggle and Vampire: The Masquerade® are trademarks and/or registered trademarks of Paradox Interactive AB. All rights reserved.

Finally! Vampire: The Eternal Struggle for print-on-demand in Europe!


Black Chantry Productions are proud to introduce Vampire: The Eternal Struggle for print-on-demand at Gampod.es – yes, that is in Europe! As a start, this is a limited selection of cards in the original English language variants only. Pick and mix freely – the price per card is EUR 0,45.

Two play mat designs will be available for print-on-demand as well, and soon also Blood counters will be available, as well as bundles of cards.

Note: This service will not replace any other way of buying Vampire: The Eternal Struggle cards – it’s just another way of getting exactly what you need for your deck!

A Gamepod FAQ is available at Gamepod FAQ.

Ashur Tablets and Emerald Legionnaire now as print-on-demand!

Hi! We have now added the changed cards Ashur Tablets and Emerald Legionnaire for Vampire: The Eternal Struggle as print-on-demand at Drivethrucards.com with a special discount ($0.15 per card). Direct links:

Ashur Tablets (2024 version)

Emerald Legionnaire (2024 version)

When you make an order, please have a look at our other offers – currently 34 decks/bundles, hundreds of Legacy Single cards (pick and mix freely) and of course the highly entertaining Card Creator!

RELATED:
– Errata, tournament rule change and new cards legality date
– 57 cards added to Vampire: The Eternal Struggle Legacy Singles!
– Fall of London back in stores – AND on Drivethrucards!
– 87 cards added to Vampire: The Eternal Struggle Legacy Singles!

Copyright © 2024 Paradox Interactive AB. www.paradoxinteractive.com. All rights reserved. Vampire: The Eternal Struggle and Vampire: The Masquerade® are trademarks and/or registered trademarks of Paradox Interactive AB. All rights reserved.

Errata, tournament rule change and new cards legality date


Hello!

This is a Vampire: The Eternal Struggle update on:
1. Errata for Ashur Tablets and Emerald Legionnaire
2. Multi deck change for the tournaments rules
3. Ravnos, Salubri and Tzimisce legality date


1. Errata announcements

Since August 2021, some cards have been under scrutiny due to power or rule issues. Ashur Tablets and Emerald Legionnaire were among them. We had a few rounds of playtest over 2 years, interrupted by the Covid pandemic, during which multiple variations were tested on these as well as other cards. Based on this feedback, we decided to make the following changes:

Ashur Tablets
Errata: Only one Ashur Tablets may be played each turn.

Reason: This change has a greater impact on heavy MMPA deck as it doesn’t allow a player to play as many recursion cycles, which in turn limits the gain pool from other cards such as Liquidation, making decks including 50+ master cards and large pool gain less viable.

This card will be available for print-on-demand at Drivethrucards.com with a special discount.

This change has tournament legality 1st February 2024.

Emerald Legionnaire
Errata: You cannot use the Emerald Legionnaire’s ability during your unlock phase if you control as many or more copies of them as ready unique Harbinger of Skulls.

Reason: The intent is to suppress use outside of the clan, and to reduce the explosiveness of turns during which multiple Emerald Legionnaire return from the ash heap. This is closer to the designer’s intent.

This card will be available for print-on-demand at Drivethrucards.com with a special discount.

This change has tournament legality 1st February 2024.

Tournament rules change

The multi-deck system can now be used for any tournament except national championships, grand prix, and continental championships.

3.1.5 Multi-Deck System
Players are prohibited from making modifications to their decks between rounds unless the tournament uses the following multi-deck rules. The multi-deck system can be used at any tournament that is neither a national championship, a grand prix, or a continental championship. Organizers choosing to use this system must announce its use in advance of the tournament date. Players may choose to bring any number of tournament-legal decks to the tournament and/or extra cards to exchange with cards in their decks (also known as a sideboard in some games). Between rounds, players may freely switch decks (or cards in their decks).


This change has tournament legality 1st February 2024.

Ravnos, Salubri and Tzimisce Fifth Edition preconstructed decks

These have now been shipped. The main pallets to the UK still need to arrive but Denmark, Finland, Italy, Poland and Spain should have received theirs so far.

These decks are covered in an eco paper covering with no outer cellophane as a test run. The new print run of Fifth Edition Vampire: The Eternal Struggle boxes shipped later in January will contain 5 decks without cellophane but still with an outer box covered in cellophane.

The new cards in the Ravnos, Salubri and Tzimisce decks have an official release date 2nd January 2024 and tournament legality 1st February 2024.

Copyright © 2024 Paradox Interactive AB. www.paradoxinteractive.com. All rights reserved. Vampire: The Eternal Struggle and Vampire: The Masquerade® are trademarks and/or registered trademarks of Paradox Interactive AB. All rights reserved.