The card Puppet Master appears in the upcoming Vampire: The Eternal StruggleFifth Edition Lasombra preconstructed deck. This is to be considered as the same card as the previously printed card Mind Rape. The old card is still legal for tournament play.
Hi! Time for another preconstructed deck for Vampire: The Eternal Struggle. Allow Black Chantry Productions to proudly present the Fifth Edition Lasombra deck. A full content list and previews are collected at the product page – more cards will be spoiled soon, so make sure to follow us in social media. Prerelease date is October 3 at the Spiel Essen game fair, general release date is October 31!
We love our artists and love to spotlight them. Above you can see new fantastic art by Randy Gallegosfor the 30th Anniversary version of the classic Vampire: The Eternal Struggle card Third Tradition: Progeny. Randy has been illustrating for the game since the very beginning, back in 1994, so wefelt it was a must to ask him if he would like to return and contribute for the 30 year celebration.He said yes, and he also agreed to a interview:
Hello Randy, thanks for taking your time to talk to us. How are you today?
I am a bit stressed as I am leaving today for an event in Washington state for the weekend. However I hit some hard deadlines I had to meet before leaving, so that’s good. I had to clear the schedule so my wife and I could take a vacation for our 26th anniversary straight after the event – illustration deadlines don’t really move for those kinds of things, so you have to work around them!
Tell us a bit about your background as an artist? Are you educated or self-taught?
I studied at the California College of Arts and Crafts in Oakland 1991–1994. I was a Drawing major. With regards to painting however I had to teach myself that since the painting department there was full of abstract and other gallery artists who couldn’t draw or paint very well.
You have been illustrating for games a long time now. What kind of assignments do you prefer these days?
In recent years, owing to a series of traditional landscapes I’ve worked on, I’ve been commissioned a good number of fantasy landscapes as assignments. That’s fine, but I prefer figurative, contemplative or moody/surreal types of work. But I like imaginative art generally, so it’s pretty much all fine. I tend to shy away from aggro violence, dark/occultic imagery or highly sexualized themes, though.
What artistic techniques do you prefer? It seems your style has changed since the 1990s.
Most of my work is still painted traditionally, although in recent years there have been times I’ve worked entirely digitally or a mix, depending on a client’s requirements or deadline since digital is much faster than paint. While I began my career as an acrylic painter, in the late 90s I transitioned to oils. Most of my painted work starts in acrylic and then is completed in oil.
For my Vampire: The Eternal Struggle 30th Anniversary illustrations, I painted the figure for “Business Pressure”, in acrylic, then scanned it and put it into the digital composition and finished it there.
For “Third Tradition: Progeny” I rendered it out in pencil and acrylic, scanned that and then overpainted it digitally.
When I was just starting out, working on Vampire: The Eternal Struggle as my first project at the age of 19, and for the first few years of my career, there was a wide disparity in the quality of my work – there were stretches where I produced illustrations from thumbnail to finish every two workdays. That was bad practice, but also fees were much lower then for the many card games back in the 90s, so that was certainly one strategy to earn a living back then. So sit was evident which pieces caught my interest particularly, as I tended to slow down for them.
Over time I took the hit of scheduling less work and focusing more on quality, and hoping it would eventually get me out of the pit that that practice was digging for me as well as the financial hit that stopping that practice meant for a few years while I got back to creating the kind of work I wanted to do when I was in art school – back then paintings were typically larger, more highly referenced and with more time spent. There were professional pieces in that early era that embodied the kind of artist I knew I was and could be, and I knew I was short-changing myself by not giving every piece that kind of effort.
How do you work with models and photos?
When appropriate and schedule/fee allows, I’ll use models. If there’s a good amount of time and I know a friend I can rope in, I’ll do that. If time/fee allows and I need a look outside of what I can get from my immediate circle, I’ll hire a model. Particularly within my circle, often I’ll use a model for the general body type and pose/lighting, while changing the look/features.
We guess many who read this have seen your art for Vampire: The Eternal Struggle. What else have you worked with?
Certainly my 30-year association with Magic: The Gathering is my best-known and largest body of work. While I tended to devote more time to early Magic work than other projects – and this showed – I also had to redouble my efforts to stay relevant there, among a growing and quickly improving stable of fellow artists who moved the quality in that game forward aggressively. So in terms of what I am most proud of, it has been making the changes and improvements necessary to stay relevant to that game over the entirety of my career.
Outside of Magic, I’ve worked with a slew of games that have come and gone, some children’s book stuff, YA covers and the like. Outside of illustration, my series “Hearts for Hardware” is an ongoing series of traditional still life paintings dedicated to the history of video game hardware. Of my personal work, it’s the work that I am most excited about.
What other work do you have upcoming?
The vast majority of my illustration is in Magic: The Gathering these days, so that’s the main place you’ll find me. It’s unusual now for me to take on work with other clients, but the 30th anniversary of Vampire: The Eternal Struggle was special to me as it was the game I started this career on and Black Chantry was great to work with. I also have some art in Brotherwise Games’ upcoming The Stormlight Archive RPG series of books which will Kickstart this summer.
Big thanks to Randy Gallegos for this chat, and thanks for your lovely art!
Some words from Ben Peal, Product Director of Black Chantry Productions:
Hey, everyone! The 30th anniversary of Vampire: the Eternal Struggle is coming up soon – August 16th! – and I wanted to talk a bit about the 30th Anniversary set we’ve created to celebrate the occasion.
We wanted to do something like the Stanislava deck we made for the 25th Anniversary Set, and the Toreador AAA (Anson, Anneke, Alexandra) archetype came to mind as it’s another classic archetype. But with the banning of Anthelios and with the design direction moving away from multiple master phase actions, that archetype is less viable in today’s meta and we felt a different approach was needed than recycling Toreador Grand Ball. We also wanted to give the Camarilla and politics a boost, as our preconstructed decks for Fifth Edition have tended towards stealth-bleed, intercept walls, and combat.
What we came up with is a deck we call “The Endless Dance”: a Toreador political deck that still centers around Toreador Grand Ball, but also uses a new action modifier called Loup (French for “eye mask”) to help get its actions to succeed. We took inspiration from the Ishtarri card Uncontrolled Impulse – we felt that the Toreador could really use a card like that. Giving it a feel of a masquerade ball, where you’re not certain of anyone’s identity, it’s an action modifier that gives all Toreador +1 stealth until the end of the turn or until a Toreador successfully performs an action. So if your first acting Toreador is blocked, each subsequent Toreador will get the +1 stealth until one of them succeeds at an action that turn.
We can’t have a deck without a crypt, so we have an assortment of all-new Toreador crypt cards for the deck. Looking through the Camarilla sourcebook for Fifth Edition Vampire: The Masquerade, we were thrilled to see our old friend François Villon still in charge of his domain in Paris. We chose to anchor the deck around him and newcomer Justicar Diana Iadanza. François Villon’s disciplines needed to be adjusted to account for the changes in Fifth Edition, so he has Animalism instead of Chimerstry. We carried over his +1 bleed to his new Group 6 version, and we’ve given him a new special to represent his skills of manipulation.
Another thing Vampire: The Eternal Struggle has needed is new Justicars for Group 7, representing the recently appointed clan Justicars in the Vampire: The Masquerade Fifth Edition canon. They didn’t quite fit into the preconstructed decks in the Fifth Edition boxed set or in the respective New Blood decks as they’d increase the average capacity of the crypt cards in those decks for minimal benefit – deck effectiveness won out in that regard. However, with the Toreador Justicar Diana Iadanza being in the Endless Dance deck and with some extra space left in the 30th Anniversary bundle, this seemed the ideal time to get all of the new Justicars printed.
The official release date of Vampire: The Eternal Struggle 30th Anniversary is July 20. Full content list and all previews is at the 30th Anniversary product page.
Hi! Black Chantry Productions are proud to officially announce that the Vampire: The Eternal Struggle30th Anniversary set is available for preorders. Talk to your favorite store!
This set consists of a powerful 100 card Toreador preconstructed deck we call “The Endless Dance”, plus an extra 20 cards, including new Camarilla Justicars and nice reprints. For full deck list and previews, check out the product page. More previews will appear in the coming weeks – make sure to follow Black Chantry in social media!