Hi! Black Chantry Productions are proud to officially announce that the Vampire: The Eternal Struggle30th Anniversary set is available for preorders. Talk to your favorite store!
This set consists of a powerful 100 card Toreador preconstructed deck we call “The Endless Dance”, plus an extra 20 cards, including new Camarilla Justicars and nice reprints. For full deck list and previews, check out the product page. More previews will appear in the coming weeks – make sure to follow Black Chantry in social media!
Hi! Just like last year, we´re at UK Games Expo in Birmingham this weekend, showing off Vampire: The Eternal Struggle. And just like last year, we are next too our friends at Null Signal Games, current producers of another terrific Richard Garfield game, Netrunner. Our stand is 2-689 – swing by if you have the chance, have a chat, and maybe even buy some packs – we promise a sweet show deal!
Time for another promo pack for Vampire: The Eternal Struggle! As usual, this is a special 54 card product intended as promotional material for retailers and support for organizers of tournaments and other events.
Promo Pack 4 is a mix of cards that has already been hard-to-get promos and older cards that needed a reprint but did not yet fit in a normal Vampire: The Eternal Struggle product from Black Chantry:
5x Ambush (New art by Mitch Mueller) 5x Bolesław Gutowski 5x Conquer the Beast (New art by Francisco Tébar) 5x Depravity (New art by Cos Koniotis) 5x Gabriel Tremblay 5x Jake Washington (New art by Marta Ruiz Anguera) 5x Kuyén 5x Maila 4x The Meddling of Semsith 5x Mind of the Wilds 5x Tegyrius, Vizier
No normal resale! The bundle is available directly from Black Chantry Productions (for organizers) or from distributors (for retailers).
In an unexpected turn of events the new Black Chantry Productions commercial advisory board has overruled the company CEO, and decided to introduce foil cards for Vampire: The Eternal Struggle.
– We understand that this will disappoint many players that thought the game would continue on a gothic horror theme, but we have to listen to the market. In order to attract more new players we have to go for more bling! says advisory board chairman Harold Zettler.
The foil cards will appear in the 30th anniversary set later this year. See video below for samples.
Hi! We have been collecting player feedback on the Fifth Edition rulebook Vampire: The Eternal Struggle for several years now, and with the new print run we felt it was time for a little update. No rules have been changed in this 1.1 version, but things have been adjusted, so hopefully the already clarified rules will be even clearer now. Big thanks to all that provided feedback!
English and Spanish versions are available for download as PDF at the links below or on Blackchantry.com/Utilities, and French will follow soon.
In addition to correcting some typos and rearranging the order of the minion card types, we have introduced the following changes in version 1.1 of the Vampire: The Eternal Struggle rulebook.
ADVANCED RULES (clarification) – Page 2 The new rules acknowledge the importance of “Advanced Rules” but suggest new players skip them for a simpler learning experience, deviating from the prior advice.
CARDS (addition) – Page 3 Added text summary: The new addition specifies that the crypt and library constitute independent stacks. During the game, library cards drawn go to the owner’s hand, while crypt cards are moved to the owner’s uncontrolled region, as detailed in Game Setup, Drawing Cards, and Influence Phase sections.
PLAYING A CARD (clarification) – Page 7 The new version specifies that when playing a card, it is placed in the ash heap “upon resolution.” It also clarifies that for certain cards, like action cards, which are not resolved immediately, they are temporarily out of play until reaching resolution.
REQUIREMENTS FOR PLAYING CARDS (addition) – Page 8 The added rule stipulates that costs must be paid using the Methuselah’s or the minion’s own resources. Alternative costs, like burning the Edge or discarding a card, require control of the Edge or using the Methuselah’s resources. Minions can access their controller’s resources to pay costs, such as discarding a card. Optional cost reducers can be applied during card play or upon resolution, providing flexibility. If the card is canceled, the effect is not utilized.
SEQUENCING (clarification) – Page 8 The concept of “impulse” is introduced. After the acting Methuselah plays a card or effect, they now have the “impulse” to play the next one. The impulse then passes to the next Methuselah in a specific order depending on the context: defending Methuselah first during combat or directed actions, followed by clockwise order in group actions, and a defined order in undirected actions. If any Methuselah uses a card or effect, the acting Methuselah regains the impulse.
BURN OPTION (clarification) – Page 17 The new rules clarify that for cards with a burn option icon, a Methuselah can discard it during any unlock phase if they do not control a minion meeting the card’s requirements or if the minion is not a legal target for it.
SELF-CONTESTING (clarification) – Page 17 The updated rules clarify that a player cannot voluntarily contest cards with themselves, emphasizing that if forced, the incoming copy of a unique card is burned.
CONTESTED TITLES (clarification) – Page 18 The new rules specify that contested titles refer to unique titles, and the term “unique title” is explicitly mentioned.
MINION PHASE (clarification) – Page 19 The updated rules broaden the conditions for a minion to be “stuck,” now specifying that if a minion has two or more different mandatory actions or one mandatory action they cannot take, they are unable to perform any actions.
TYPES OF ACTIONS (clarification) – Page 20 The updated rules modify the wording to specify that a minion cannot play the same named action card more than once each turn, even if the minion unlocks.
BLEED (clarification) – Page 20 The new rules clarify that during a bleed action, an action modifier card cannot be played to increase the bleed if another action modifier card is already increasing the bleed amount, unless either of them doesn’t count against the limit.
RESCUE A VAMPIRE FROM TORPOR (clarification) – Page 23 Default cost: The cost of this action being payable by the rescued vampire or splittable between the acting vampire and the rescued one is clarified as an exception to the general rule that states costs must be paid with the vampire’s own resources.
SUMMARY OF THE COURSE OF AN ACTION (clarification) – Page 24 1 . Action is announced: The new rules specify that some cards are played “as the action is announced,” and these cards must be played before regular action modifier cards and reaction cards.
ANNOUNCE THE ACTION (clarification) – Page 25 The updated rules specify that any card required for the action is played face up when the action is announced, but it is temporarily set aside (out of play) until the action resolves.
RESOLVE ANY BLOCK ATTEMPTS (clarification) – Page 26 Who may attempt to block: The new rules clarify that if the target of the action is changed (e.g. a bleed action is redirected), this will reopen block attempts, following the normal rules.
STEALTH AND INTERCEPT 1 (clarification) – Page 26 The updated rules now mention that some cards and other effects can be used to both increase or decrease (even below 0) a minion’s stealth or intercept, as noted on card text.
STEALTH AND INTERCEPT 2 (clarification) – Page 26 The updated rules clarify that if a block attempt fails and all Methuselahs decline to block, the impulse goes back to the acting Methuselah (followed by others) to play more cards and effects before resolving the action.
DETAILED COURSE OF AN ACTION (addition) – Page 27 New section added to the rulebook.
GAINING VOTES (addition) – Page 28 The new rules clarify that a minion may have a special ability granting additional votes or ballots without having a title themselves.
COMBAT (additions and clarification) – Page 29 Addition: The new rules now define the terms “combatant” and “opposing minion”. Clarification: the only minion cards that can be played in combat are combat cards. “Minion” was missing in the old rulebook. Addition: ADVANCED RULES: Some combat cards are played by minions “not involved in the current combat”. Minions controlled by ANY Methuselah can play those cards.
DAMAGE RESOLUTION (clarification) – Page 31 The new rules use the term “successfully inflicted” to clarify that only successful damage requires blood to mend.
ENVIRONMENTAL DAMAGE (clarification) – Page 31 The new rules specify that damage not inflicted by a strike (such as environmental damage from Carrion Crows or Murder of Crows) cannot be dodged, reinforcing that dodging only protects from the opponent’s strike.
IMMUNE TO DAMAGE (addition) – Page 32 The definition of “immune to damage” has been added to the rules.
DISCARD PHASE (addition) – Page 37 This rule was absent from the previous version of the rulebook: ‘Each event card may only be played once per game.’
INDEPENDENT (addition) – Page 39 The new rules add the clarification that the titles of Independent vampires, which may include starting votes as listed on card text, are not tied to a specific sect.
GLOSSARY (additions) – Page 41 to 44 Additions: Assamite, combatant, draw, Follower of Set, immune to damage, impulse, opposing minion, performing an action, sect, target, Thaumaturgy. Clarifications: Limited, steal (a card).